Check out build #324

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Jolt v2 - Build #324
  • Jolt Environment v2
    Version: 2.0.0
    Build: 324

    Features since build #259 (oldest to newest updates)
    - Private chatting redone (Code is much more managed)
    - Welcome Message script
    - Friends chat
    - Melee combat
    - Creature speaking
    - Creature skills
    - Hitsplats
    - Areas
    - Item scripts
    - Ground items (dropping & picking up)
    - Combat tab
    - Price checker
    - Trading
    - System updater
    - Multiworld support fixed
    - LOADS more (internal core, major/minor fixes, etc).

  • Nice Release but some problem with the login for now when you make account getting log out directly even when already have a account too
  • awesome! i have to say, i can't wait for more builds!
  • Just ran into the first problem. I've started the Master server first, then the gameserver, then i start up the client. I create the account, and i login. It seems like i have logged in, but as soon as the lobby shows up, it brings me back into the login screen.  :-?
  • easy to fix look after where you change the login message if son't forgot some pairs of "text" those "that my solve you problem Aj Fixed that too for me :D

  • easy to fix look after where you change the login message if son't forgot some pairs of "text" those "that my solve you problem Aj Fixed that too for me :D


    I don't understand what you just said. Are you saying that if i changed the welcome message it would solve the problem?
  • Does it show any errors?
  • Does it show any errors?


    No.
  • Could you share us the source as you did a few releases ago? I mainly use Java and using your source has allowed me to learn much C# .

    EDIT:
    I forgot to thank you for this release :p
  • Nice Release but i am having a problems. I've started the Master server first, then the gameserver, then i start up the client. when i am creating the the client and done with all the fields when i hit continue it take like 3 minute to load, then in the Email Address (login) field it say Error connecting server. :-/ 

  • When I start RUN_MASTER.bat I get this:

        _     _ _
     _ | |___| | |_  MASTERSERVER-v2.0.0 (x64-bit)
    | || / _ \ |  _| Copyright (C) Jolt 2012
     \__/\___/_|\__| http://joltdev.com/

    System.InvalidCastException: Specified cast is not valid.
       at RuneScape.Commons.Utilities.DatabaseVersionCheck.Execute(SqlDatabaseClient client) in C:\Users
    \AJ\Documents\Projects\Jolt v2\Source\RuneScape.Commons\Utilities\DatabaseVersionCheck.cs:line 45
       at RuneScape.Commons.Data.Sql.SqlDatabaseManager.Execute(ISqlDataQuery obj) in C:\Users\AJ\Docume
    nts\Projects\Jolt v2\Source\RuneScape.Commons\Data\Sql\SqlDatabaseManager.cs:line 154
       at RuneScape.MasterServer.Program.Main()
    Press any key to continue...
  • Great job guys! :P
  • Lol nice!! I can't wait to take a look through it!
  • i cant get it to connect to my mysql database, does anyone know how to do this?
  • does it have ancient curses? I dont have access to my pc atm so i can't really test
  • there is barely any content, only some skills work. its under heavy dev, kay?
  • AJ, a tip for the NPC's:

    I see that you're using bounds; north west x, y - south west x, y etc.

    Why not calculate those within the server? Remove the columns in the database and replace them with one simple column; WalkRange type Integer.  Just put a number in it and calculate random directions for the NPC in the server. (Using the NPC's default spawnpoint)

    This will save you tons of time while adding NPC's, unless you're already dumping the coords straight from RS ;)

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