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assembla
MasterServer compiling issue
  • Error    1    The type or namespace name 'RuneScape' could not be found (are you missing a using directive or an assembly reference?)    C:\Users\user\Desktop\scape\gamefiles\MasterServer\data\scripts\CommandPrompt.cs    7    7    MasterServer.Scripts
    Error    2    The type or namespace name 'RuneScape' could not be found (are you missing a using directive or an assembly reference?)    C:\Users\user\Desktop\scape\gamefiles\MasterServer\data\scripts\CommandPrompt.cs    8    7    MasterServer.Scripts
    Error    3    The type or namespace name 'RuneScape' could not be found (are you missing a using directive or an assembly reference?)    C:\Users\user\Desktop\scape\gamefiles\MasterServer\data\scripts\CommandPrompt.cs    9    7    MasterServer.Scripts
    Error    4    The type or namespace name 'ICommandPrompt' could not be found (are you missing a using directive or an assembly reference?)    C:\Users\user\Desktop\scape\gamefiles\MasterServer\data\scripts\CommandPrompt.cs    16    34    MasterServer.Scripts
    Error    5    The name 'Program' does not exist in the current context    C:\Users\user\Desktop\scape\gamefiles\MasterServer\data\scripts\CommandPrompt.cs    38    55    MasterServer.Scripts
    Error    6    The name 'Program' does not exist in the current context    C:\Users\user\Desktop\scape\gamefiles\MasterServer\data\scripts\CommandPrompt.cs    39    70    MasterServer.Scripts
    Error    7    The name 'CentralServer' does not exist in the current context    C:\Users\user\Desktop\scape\gamefiles\MasterServer\data\scripts\CommandPrompt.cs    59    27    MasterServer.Scripts
    Error    8    The name 'Program' does not exist in the current context    C:\Users\user\Desktop\scape\gamefiles\MasterServer\data\scripts\CommandPrompt.cs    60    27    MasterServer.Scripts
    Error    9    The name 'Performance' does not exist in the current context    C:\Users\user\Desktop\scape\gamefiles\MasterServer\data\scripts\CommandPrompt.cs    61    27    MasterServer.Scripts
    Error    10    The name 'Performance' does not exist in the current context    C:\Users\user\Desktop\scape\gamefiles\MasterServer\data\scripts\CommandPrompt.cs    62    27    MasterServer.Scripts
    Error    11    The name 'CentralServer' does not exist in the current context    C:\Users\user\Desktop\scape\gamefiles\MasterServer\data\scripts\CommandPrompt.cs    76    21    MasterServer.Scripts
    Error    12    The name 'Program' does not exist in the current context    C:\Users\user\Desktop\scape\gamefiles\MasterServer\data\scripts\CommandPrompt.cs    78    21    MasterServer.Scripts



    There the following errors i recive when trying to compile.
  • I believe you set up the project in your IDE(whether it be Visual C# or monodevelop) wrong. Try re-setting it up.
  • You do not need to compile scripts. It is compiled automatically when the masterserver or gameserver starts up. The compiled resources aren't provided either, as it is dynamically stored in memory for quick access. 
  • it's not an open source project then is it. you have restricted code, I want to compile it myself, and add to code etc.

    moose - theres nothing wrong with my setup thanks.
  • Jolt is opensource, but the source is currently not available to public.
    We're just waiting for the right time to release it. There still a great deal of  to complete before we even think of a stable release.

    You should take into consideration that all releases of v2 released so far are preview builds, and are not ready for production use.
  • It's not open source. It's closed source.

    http://en.wikipedia.org/wiki/Comparison_of_open_source_and_closed_source

    Wheres version 1's open source?
  • Like Aj told his Jolt server is Open Source he not talking about your project only about his open source jolt but he means the complete source is not available to public. the just need a good time to release it
  • Nick, you can find the source of v1 here: 
    http://jolte.codeplex.com/

    Like I've stated, v2 releases so far are previews, and we don't want to release the source code just yet. We followed a similar process for v1 aswell.
  • Is it really so hard to take the "open source" as a future reference?

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